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World of Warcraft: TCG Magtheridon's Lair Spoilers
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| World of Warcraft: TCG Magtheridon's Lair Spoilers These spoilers are © Upper Deck Entertainment | ||
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A'dal's Signet of Defense Cost: 1Class(es): Paladin, Warrior Item
Ring(2)
{Activate} {Payment} Target armor has +3 DEF this turn. |
Abyssal Magtheridon Ally Token Attack: 6 (Fire) |
Abyssal Reinforcements Cost: 3
Ability
Put an Abyssal ally token with 6 ATK / 6 health into play. Ongoing: Destroy two Bloods {Payment} Put an Abyssal ally token with 6 ATK / 6 health into play. Use only on your turn. |
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Aegis of the Vindicator Cost: 4Class(es): Paladin, Shaman Armor - Shield
Off-Hand(1)
When an opposing hero or ally becomes exhausted, your hero heals 2 damage from itself. Defense: 2 |
Band of Crimson Fury Cost: 3Class(es): Mage, Priest, Shaman, Warlock Item
Ring(2)
{3}, Discard a card {Payment} The next time damage would be dealt with an ability you control this turn, that much +3 is dealt instead. |
Bathe in Blood Cost: 0
Ability
Magtheridon deals 2 melee damage to target hero or ally. If Magtheridon is Unleashed, gain a Blood. |
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Blast Nova Cost: 2
Ability
Flip Magtheridon's Lair. |
Blindside Cost: 2
Ability
Each raiding player removes his hand from the game. At the end of your next turn, put each card removed this way into its owner's hand. |
Blood Siphon Cost: 1
Ability
Ongoing: Destroy Blood Siphon {Payment} Draw three cards. |
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Broken Hopes Cost: 1
Ability
Ongoing: Destroy Broken Hopes {Payment} Destroy target ability or equipment. |
Brush Aside Cost: 3
Instant Ability
Interrupt target ability, ally, or equipment card. Magtheridon deals 1 melee damage to its controller's hero for each Blood in play. |
Cleave Apart Cost: 2
Instant Ability
Destroy an ability, ready ally, and equipment controlled by target raiding player. |
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Cloak of the Pit Stalker Cost: 2Class(es): Druid, Hunter, Rogue, Shaman, Warrior Armor - Cloth
Back(1)
{Activate} {Payment} Target attacker has -1 health this turn. Defense: 1 |
Crystalheart Pulse-Staff Cost: 4 Faction: Neutral Class(es): Druid, Priest Two-Handed Weapon - Staff
Melee(1)
{2}, {Activate} {Payment} Remove a friendly ally from the game. If you do, its owner puts it into play at the end of your turn. Use only on your turn. Attack: 1 (Melee)
Strike Cost: 3
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Dark Mending Channeler Cost:
Faction: Magtheridon
Ally - Warlock
Dark Mending Channeler can attack only heroes and has +X ATK while attacking, where X is 1 plus the number of Warlocks that have left your party. {Activate} {Payment} Dark Mending Channeler heals all damage from target friendly ally. Use only on your turn. Attack: 0 (Shadow)
Health: 4
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Deadly Sweep Cost: 3
Ability
For each raiding player, destroy up to one target ability, ally, or equipment he controls. |
Demonic Fury Cost: 2
Ability
Demonic Fury enters play exhausted. Ongoing: {Activate} {Payment} You pay {2} less to play your next card this turn. |
Eredar Wand of Obliteration Cost: 4 Faction: Neutral Class(es): Priest, Warlock Weapon - Wand
Wand(1)
When your hero deals {Shadow} damage to an opponent's hero, you may destroy an ability, ally, or equipment you control. If you do, that opponent destroys an ability, ally, or equipment he controls. Attack: 1 (Shadow)
Strike Cost: 1
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Eye of Magtheridon Cost: 1Class(es): Druid, Mage, Paladin, Priest, Shaman, Warlock Item
Trinket(2)
If 1 would be rolled on a die, you may change it to any value on that die instead. |
Fel Ruination Cost: 2
Ability
Play only of seven or more Bloods are in play. Raiding players destroy an ability, ally, or equipment they control for each Blood in play. |
Fiery Pits Cost: 2
Ability
Raiding players put 15 damage divided as they choose on any number of heroes and/or allies in their parties, putting no more than fatal damage on each character. |
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Girdle of the Endless Pit Cost: 1Class(es): Paladin, Warrior Armor - Plate
Waist(1)
At the start of your turn, put 1 damage on your hero. Defense: 3 |
Glaive of the Pit Cost: 7 Faction: Neutral Class(es): Hunter, Paladin, Warrior Two-Handed Weapon - Polearm
Melee(1)
Opposing heroes have -5 health. Attack: 5 (Melee)
Strike Cost: 1
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Heavy Netherweave Bandage Cost: 2Class(es): Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior Item - Bandage
{1}, Put Heavy Netherweave Bandage on the bottom of its owner's deck {Payment} Your hero heals 6 damage from target hero or ally. Use only on your turn. |
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Karaborian Talisman Cost: 1Class(es): Druid, Mage, Priest, Shaman, Warlock Item
Off-Hand(1)
When you complete a quest, you may destroy Karaborian Talisman. If you do, turn that quest face up. |
Liar's Tongue Gloves Cost: 4Class(es): Druid, Rogue Armor - Leather
Hands(1)
{1}, {Activate} {Payment} Name a card type and remove a card in your hand from the game face down. Target opponent guesses whether that card has that type, then reveals it. If he's right, put it into your graveyard. Otherwise, put it into your hand and draw two cards. Defense: 2 |
Magtheridon Magtheridon Hero - Pit Lord
Chained
Front: Untargetable Magtheridon can't attack or be dealt damage. When the last Channeler leaves your party or you place your fifth resource, flip Magtheridon. Back: When Magtheridon flips to this side, put five cubes into play, gain a Blood, and say, "I am UNLEASHED!" Put Magtheridon's Lair into play on the Coolsown side and swap this card with Unleashed Magtheridon. Attack: (Melee)
Health: 100
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Magtheridon Magtheridon Hero - Pit Lord
Unleashed
Front: Magtheridon has +1 ATK while attacking for each Blood in play. When the tenth Blood enters play, flip Magtheridon. Back: Magtheridon has +2 ATK while attacking for each Blood in play. Attack: (Melee)
Health: 100
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Magtheridon's Blood Magtheridon |
Magtheridon's Lair Magtheridon Lair Cooldown Front: When Magtheridon's Lair flips to this side, put 2 damage on each hero and ally with an attached Cube, then detach all Cubes. At the end of your turn, flip Magtheridon's Lair. Back: At the start of your turn, if one or more Cubes are unattached, Magtheridon deals 10 fire damage to each opposing hero and ally. At the end of your turn, flip Magtheridon's Lair. |
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Magtheridon's Rage Cost: X
Ability
Target an ally. You may target an additional ally for each Blood in play. Magtheridon deals X melee damage to each of those allies. |
Manticron Cube Magtheridon Cube Exhaust a hero or ally in your party {Payment} Attach this Cube to that character while that character remains exhausted. Only a raiding player can use this power, and only on his turn. |
Mind Exhaustion Cost: 1
Ability
Attach to target hero or ally, and Magtheridon deals 4 fire damage to it. Ongoing: Attached character can't exhaust to attach a Cube. |
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Naaru Lightwarden's Band Cost: 4Class(es): Druid, Paladin, Priest, Shaman Item
Ring(2)
Friendly heroes have +5 health. |
One Fell Swoop Cost: 6
Ability
Play only if fifteen or more Bloods are in play. As an additional cost to play, exhaust Magtheridon. One Fel Swoop can't be interrupted. Magtheridon deals 30 melee damage to each opposing hero and ally. |
Path of Ruin Cost: 4
Ability
Choose a number. Destroy all opposing abilities, allies, and equipment with cost equal to that number. |
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Phoenix-fire Band Cost: 2Class(es): Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior Item
Ring(2)
{1}, Destroy Phoenix-fire Band {Payment} Prevent all {Fire} damage that would be dealt to target hero or ally this turn. |
Pit Lord's Armor Cost: 2Armor - Plate
Chest(1)
Play only if Magtheridon is Unleashed. Destroy a Blood {Payment} This turn, Magtheridon can't be targeted by raiding players, and your cards can't be interrupted. Defense: 5 |
Pit Lord's Glaive Cost: 4 Faction: Magtheridon Two-Handed Weapon - Polearm
Melee(1)
Play only if Magtheridon is Unleashed. When Magtheridon deals combat damage to a hero or ally, he also deals that much damage to a second target hero or ally. Attack: 4 (Melee)
Strike Cost: 0
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Power Returns Cost: 4
Instant Ability
Draw a card for each Blood in play. Destroy a Blood {Payment} Put Power Returns into your hand. Use only if Power Returns is in your graveyard. |
Rampant Destruction Cost: 3
Ability
Destroy an opposing ability or equipment for each Blood in play. When an opposing card or effect causes you to discard Rampant Destruction, you may put it from your graveyard into your hand. |
Redouble Effort Cost: 3
Ability
Ongoing: {Activate} {Payment} Ready Magtheridon. He can't attack the same hero more than once this turn. |
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Ring of the Recalcitrant Cost: 4Class(es): Druid, Hunter, Rogue, Warrior Item
Ring(2)
Friendly heroes have +1 ATK while attacking. |
Sadistic Choice Cost: 1
Instant Ability
Reveal the top two cards of your deck. Target raiding player chooses whether you put them into your hand or graveyard. If he chooses the graveyard, draw two cards. |
Shadow Channeler Cost:
Faction: Magtheridon
Ally - Warlock
Shadow Channeler can attack only heroes and has +X ATK while attacking, where X is 1 plus the number of Warlocks that have left your party. {3}, {Activate} {Payment} Shadow Channeler deals 1 shadow damage to each hero and ally in target raiding player's party. Use only on your turn. Attack: 0 (Shadow)
Health: 4
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Shadow Channeler Cost:
Faction: Magtheridon
Ally - Warlock
Shadow Channeler can attack only heroes and has +X ATK while attacking, where X is 1 plus the number of Warlocks that have left your party. {3}, {Activate} {Payment} Shadow Channeler deals 1 shadow damage to each hero and ally in target raiding player's party. Use only on your turn. Attack: 0 (Shadow)
Health: 4
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Soul-Eater's Handwraps Cost: 3Class(es): Mage, Priest, Warlock Armor - Cloth
Hands(1)
When an ability, ally, equipment, or hero readies, its controller puts the top card of his deck into his graveyard. Defense: 1 |
Sow Destruction Cost: 1
Ability
Sow Destruction enters play with a curse counter for each Blood in play. Ongoing: At the start of your turn, put a curse counter on Sow Destruction, and then Magtheridon deals fire damage equal to the number of curse counters to the opposing hero with the least damage. You settle ties. |
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Spirit Wrench Cost: 3
Ability
Play only if seven or more Bloods are in play. Remove all damage from target opposing hero and put it on a second target hero. |
Squish Together Cost: 1
Ability
Exhaust two target opposing allies. Each deals melee damage equal to its ATK to the other ally. |
Summoner Channeler Cost:
Faction: Magtheridon
Ally - Warlock
Channeler 1
Summoner Channeler can attack only heroes and has +X ATK while attacking, where X is 1 plus the number of Warlocks that have left your party. {3}, {Activate} {Payment} Put an Abyssal ally token with 6 ATK / 6 health into play. Use only on your turn. Attack: 0 (Shadow)
Health: 4
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Summoner Channeler Cost:
Faction: Magtheridon
Ally - Warlock
Channeler 2
Summoner Channeler can attack only heroes and has +X ATK while attacking, where X is 1 plus the number of Warlocks that have left your party. {3}, {Activate} {Payment} Put an Abyssal ally token with 6 ATK / 6 health into play. Use only on your turn. Attack: 0 (Shadow)
Health: 4
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Super Mana Potion Cost: 5Class(es): Druid, Hunter, Mage, Paladin, Priest, Shaman, Warlock Item - Potion
{4}, Destroy Super Mana Potion {Payment} Draw four cards. |
Superior Mana Oil Cost: 1Class(es): Druid, Hunter, Mage, Paladin, Priest, Shaman, Warlock Item
Superior Mana Oil enters play attached to one of your weapons. At the start of your turn, you may reveal the top card of your deck. If it's an ability card, put it into your hand. Otherwise, put it into your graveyard. |
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Swath of Destruction Cost: 2
Ability
Play only if one or more Bloods are in play. Destroy target opposing ally, and its controller chooses a second raiding player. That player destroys one of his resources and chooses a third raiding player. That player discards a card. |
Terrifying Presence Cost: 2
Ability
Ongoing: Opposing allies enter play exhausted. {Activate} {Payment} Exhaust target ally. |
Terror Pit Girdle Cost: 2Class(es): Hunter, Shaman Armor - Mail
Waist(1)
Your hero is untargetable while an ally is in your party. Defense: 1 |
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Thundering Greathelm Cost: 4Class(es): Paladin, Warrior Armor - Plate
Head(1)
When you play an ally, your weapons have +1 ATK this turn. Defense: 2 |
Toss About Cost: 2
Instant Ability
Play only if one or more Bloods are in play. Each raiding player rolls a die. If one or more players roll odd, Magtheridon deals 1 melee damage to each of those players' heroes, and then all raiding players roll again. |
Trample Underfoot Cost: 2
Ability
Magtheridon deals 2 melee damage to target hero or ally. Ongoing: When Magtheridon becomes exhausted, he deals 2 melee damage to target hero or ally. |
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Violent Reflex Cost: 1
Ability
Ongoing: When Magtheridon is dealt damage, he deals 1 melee damage to the source of that damage. |
Whiplash Cost: 1
Instant Ability
Exhaust an opposing ally for each card above seven in your hand. If Magtheridon is Unleashed, gain a Blood. |
Will of the Legion Cost: 2
Instant Ability
Interrupt target ability, ally, or equipment card. If Magtheridon is Unleashed, gain a Blood. |