Dark Ascension card list has been completed
Magic: The Gathering Innistrad Spoilers
Spoilers are printable, but note that some card text may get split between pages and will not always break evenly with each row of cards. Not all Trading Card Games will have complete spoilers (i.e. TCG-specific card statistics). However, some products may have game text entered.
The spoilers for Innistrad have not been completed yet. In addition, the cardlist has not been fully entered. This list will be added at a future date.
Total Spoilers: 249| Magic: The Gathering Innistrad Spoilers These spoilers are copyright of their respective owner(s). | ||
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Abattoir Ghoul
{3}{B}
Creature - Zombie
Black
First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
3 / 2
|
Abbey Griffin
{3}{W}
Creature - Griffin
White
Flying, vigilance
2 / 2
|
Altar's Reap
{1}{B}
Instant
Black
As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards. |
|
Ambush Viper
Creature - Snake
Green
|
Ancient Grudge
{1}{R}
Instant
Red
Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Angel of Flight Alabaster
{4}{W}
Creature - Angel
White
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
4 / 4
|
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Angelic Overseer
{3}{W}{W}
Creature - Angel
White
Flying As long as you control a Human, Angelic Overseer has hexproof and is indestructible.
5 / 3
|
Armored Skaab
{2}{U}
Creature - Zombie Warrior
Blue
When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
1 / 4
|
Army of the Damned
{5}{B}{B}{B}
Sorcery
Black
Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
|
Ashmouth Hound
Creature - Elemental Hound
Red
|
Avacyn's Pilgrim
{G}
Creature - Human Monk
Green
{Tap}: Add {W} to your mana pool.
1 / 1
|
Avacynian Priest
{1}{W}
Creature - Human Cleric
White
{1}, {Tap}: Tap target non-Human creature.
1 / 2
|
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Back from the Brink
{4}{U}{U}
Enchantment
Blue
Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. |
Balefire Dragon
{5}{R}{R}
Creature - Dragon
Red
Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
6 / 6
|
Battleground Geist
{4}{U}
Creature - Spirit
Blue
Flying Other Spirit creatures you control get +1/+0.
3 / 3
|
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Bitterheart Witch
Creature - Human Shaman
Black
Deathtouch When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
1 / 2
|
Blasphemous Act
{8}{R}
Sorcery
Red
Blasphemous Act costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. |
Blazing Torch
{1}
Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{Tap}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
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Bloodcrazed Neonate
{1}{R}
Creature - Vampire
Red
Bloodcrazed Neonate attacks each turn if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
2 / 1
|
Bloodgift Demon
{3}{B}{B}
Creature - Demon
Black
Flying At the beginning of your upkeep, target player draws a card and loses 1 life.
5 / 4
|
Bloodline Keeper
{2}{B}{B}
Creature - Vampire
Black
Flying {Tap}: Put a 2/2 black Vampire creature token with flying onto the battlefield. {B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.
3 / 3
|
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Bonds of Faith
{1}{W}
Enchantment - Aura
White
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. |
Boneyard Wurm
{1}{G}
Creature - Wurm
Green
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
* / *
|
Brain Weevil
{3}{B}
Creature - Insect
Black
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
1 / 1
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Bramblecrush
Sorcery
Green
|
Brimstone Volley
Instant
Red
|
Bump in the Night
{B}
Sorcery
Black
Target opponent loses 3 life. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Burning Vengeance
Enchantment
Red
|
Butcher's Cleaver
{3}
Artifact - Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3} |
Cackling Counterpart
{1}{U}{U}
Instant
Blue
Put a token onto the battlefield that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Caravan Vigil
Sorcery
Green
|
Cellar Door
Artifact
|
Champion of the Parish
{W}
Creature - Human Soldier
White
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
1 / 1
|
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Chapel Geist
{1}{W}{W}
Creature - Spirit
White
Flying
2 / 3
|
Charmbreaker Devils
Creature - Devil
Red
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Civilized Scholar
{2}{U}
Creature - Human Advisor
Blue
{Tap}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
0 / 1
|
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Claustrophobia
{1}{U{U}
Enchantment - Aura
Blue
Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plain. {Tap}: Add {R} or {W} to your mana pool. |
Cloistered Youth
{1}{W}
Creature - Human
White
At the beginning of your upkeep, you may transform Cloistered Youth.
1 / 1
|
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Cobbled Wings
Artifact
|
Corpse Lunge
{2}{B}
Instant
Black
As an additional cost to cast Corpse Lunge, exile a creature from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature. |
Creeping Renaissance
Sorcery
Green
|
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Creepy Doll
{5}
Artifact Creature - Construct
Creepy Doll is indestructable. Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
1 / 1
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Crossway Vampire
Creature - Vampire
Red
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Curiosity
{U}
Enchantment - Aura
Blue
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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Curse of Death's Hold
{3}{B}{B}
Enchantment - Aura Curse
Black
Enchant player Creatures enchanted player controls get -1/-1. |
Curse of Oblivion
{3}{B}
Enchantment - Aura Curse
Black
Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard. |
Curse of Stalked Prey
{1}{R}
Enchantment - Aura Curse
Red
Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. |
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Curse of the Bloody Tome
{2}{U}
Enchantment - Aura Curse
Blue
Enchant player At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard. |
Curse of the Nightly Hunt
Enchantment - Aura Curse
Red
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Curse of the Pierced Heart
Enchantment - Aura Curse
Red
|
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Darkthicket Wolf
Creature - Wolf
Green
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Daybreak Ranger
{2}{G}
Creature - Human Archer Werewolf
Green
{Tap}: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
2 / 2
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Dead Weight
{B}
Enchantment - Aura
Black
Enchant creature Enchanted creature gets -2/-2. |
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Dearly Departed
{4}{W}{W}
Creature - Spirit
White
Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
5 / 5
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Delver of Secrets
{U}
Creature - Human Wizard
Blue
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 / 1
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Demonmail Hauberk
Artifact - Equipment
|
|
Deranged Assistant
{1}{U}
Creature - Human Wizard
Blue
{Tap}, Put the top card of your library into your graveyard: Add {1} to your mana pool.
1 / 1
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Desperate Ravings
Instant
Red
|
Devil's Play
{X}{R}
Sorcery
Red
Devil's Play deals X damage to target creature or player. Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Diregraf Ghoul
{B}
Creature - Zombie
Black
Diregraf Ghoul enters the battlefield tapped.
2 / 2
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Disciple of Griselbrand
{1}{B}
Creature - Human Cleric
Black
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
1 / 1
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Dissipate
{1}{U}{U}
Instant
Blue
Counter target spell. If that spell is countered this way, exile it instead of putting it into owner's graveyard. |
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Divine Reckoning
{2}{W}{W}
Sorcery
White
Each player chooses a creature he or she controls. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Doomed Traveler
{W}
Creature - Human Soldier
White
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
1 / 1
|
Dream Twist
{U}
Instant
Blue
Target player puts the top three cards of his or her library into his or her graveyard. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Elder Cathar
{2}{W}
Creature - Human Soldier
White
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
2 / 2
|
Elder of Laurels
Creature - Human Advisor
Green
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Elite Inquisitor
{W}{W}
Creature - Human Soldier
White
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies.
2 / 2
|
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Endless Ranks of the Dead
{2}{B}{B}
Enchantment
Black
At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down. |
Essence of the Wild
{3}{G}{G}{G}
Creature - Avatar
Green
Creatures you control enter the battlefield as a copy of Essence of the Wild.
6 / 6
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Evil Twin
Creature - Shapeshifter
Blue/Black
|
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Falkenrath Marauders
{3}{R}{R}
Creature - Vampire Warrior
Red
Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
2 / 2
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Falkenrath Noble
{3}{B}
Creature - Vampire
Black
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
2 / 2
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Feeling of Dread
{1}{W}
Instant
White
Tap up to two target creatures. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Feral Ridgewolf
Creature - Wolf
Red
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Festerhide Boar
Creature - Boar
Green
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Fiend Hunter
{1}{W}{W}
Creature - Human Cleric
White
When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 3
|
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Forbidden Alchemy
{2}{U}
Instant
Blue
Look at the top four cards of your library. Put one of them into you hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Fortress Crab
{3}{U}
Creature - Crab
Blue
1 / 6
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Frightful Delusion
{2}{U}
Instant
Blue
Counter target spell unless its controller pays {1}. That player discards a card. |
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Full Moon's Rise
Enchantment
Green
|
Furor of the Bitten
Enchantment - Aura
Red
|
Gallows Warden
{4}{W}
Creature - Spirit
White
Flying Other Spirit creatures you control get +0/+1.
3 / 3
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Galvanic Juggernaut
Artifact Creature - Juggernaut
|
Garruk Relentless
{3}{G}
Planeswalker - Garruk
Green
When Garruk Relentless has two or fewer loyalty counters on him, transform him. 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. 0: Put a 2/2 green Wolf creature token onto the battlefield. Loyalty: 3 |
Gatstaf Shepherd
{1}{G}
Creature - Human Werewolf
Green
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
2 / 2
|
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Gavony Township
Land
{Tap}: Add {1} to your mana pool. {2}{G}{W}, {Tap}: Put a +1/+1 counter on each creature you control. |
Geist of Saint Traft
Legendary Creature - Spirit Cleric
White/Blue
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Geist-Honored Monk
{3}{W}{W}
Creature - Human Monk
White
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
* / *
|
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Geistcatcher's Rig
Artifact Creature - Construct
|
Geistflame
Instant
Red
|
Ghost Quarter
Land
{Tap}: Add {1} to your mana pool. {Tap}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. |
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Ghostly Possession
{2}{W}
Enchantment - Aura
White
Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature. |
Ghoulcaller's Bell
Artifact
|
Ghoulcaller's Chant
{B}
Sorcery
Black
Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. |
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Ghoulraiser
{1}{B}{B}
Creature - Zombie
Black
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2 / 2
|
Gnaw to the Bone
Instant
Green
|
Grasp of Phantoms
{3}{U}
Sorcery
Blue
Put target creature on top of its owner's library. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
|
Grave Bramble
Creature - Plant
Green
|
Graveyard Shovel
Artifact
|
Grimgrin, Corpse-Born
{3}{U}{B}
Legendary Creature - Zombie Warrior
Blue/Black
Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
5 / 5
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Grimoire of the Dead
Legendary Artifact
|
Grizzled Outcasts
Creature - Human Werewolf
Green
|
Gruesome Deformity
{B}
Enchantment - Aura
Black
Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
|
Gutter Grime
Enchantment
Green
|
Hamlet Captain
Creature - Human Warrior
Green
|
Hanweir Watchkeep
Creature - Human Warrior Werewolf
Red
|
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Harvest Pyre
Instant
Red
|
Heartless Summoning
{1}{B}
Enchantment
Black
Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1. |
Heretic's Punishment
Enchantment
Red
|
|
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {Tap}: Add {G} or {U} to your mana pool. |
Hollowhenge Scavenger
{3}{G}{G}
Creature - Elemental
Green
Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
4 / 5
|
Hysterical Blindness
{2}{U}
Instant
Blue
Creatures your opponents control get -4/-0 until end of turn. |
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Infernal Plunge
Sorcery
Red
|
Inquisitor's Flail
Artifact - Equipment
|
Instigator Gang
{3}{R}
Creature - Human Werewolf
Red
Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
2 / 3
|
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Intangible Virtue
{1}{W}
Enchantment
White
Creature tokens you control get +1/+1 and have vigilance. |
Into the Maw of Hell
{4}{R}{R}
Sorcery
Red
Destroy target land. Into the Maw of Hell deals 13 damage to target creature. |
Invisible Stalker
{1}{U}
Creature - Human Rogue
Blue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker is unblockable.
1 / 1
|
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Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {Tap}: Add {W} or {B} to your mana pool. |
Kessig Cagebreakers
Creature - Human Rogue
Green
|
Kessig Wolf
Creature - Wolf
Red
|
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Kessig Wolf Run
Land
{Tap}: Add {1} to your mana pool. {X}{R}{G}, {Tap}: Target creature gets +X/+0 and gains trample until end of turn. |
Kindercatch
Creature - Spirit
Green
|
Kruin Outlaw
{1}{R}{R}
Creature - Human Rogue Werewolf
Red
First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
2 / 2
|
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Laboratory Maniac
{2}{U}
Creature - Human Wizard
Blue
If you would draw a card while your library has no cards in it, you win the game instead.
2 / 2
|
Lantern Spirit
{2}{U}
Creature - Spirit
Blue
Flying {U}: Return Lantern Spirit to its owner's hand.
2 / 1
|
Liliana of the Veil
{1}{B}{B}
Planeswalker - Liliana
Black
+1: Each player discards a card. -2: Target player sacrifices a creature. -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice. Loyalty: 3 |
|
Lost in the Mist
{3}{U}{U}
Instant
Blue
Counter target spell. Return target permanent to its owner's hand. |
Ludevic's Test Subject
1{U}
Creature - Lizard
Blue
Defender {1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatching counters on it, remove all of them and transform it.
0 / 3
|
Lumberknot
Creature - Treefolk
Green
|
|
Make a Wish
Sorcery
Green
|
Makeshift Mauler
{3}{U}
Creature - Zombie Horror
Blue
As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.
4 / 5
|
Manor Gargoyle
Artifact Creature - Gargoyle
|
|
Manor Skeleton
{1}{B}
Creature - Skeleton
Black
Haste {1}{B}: Regenerate Manor Skeleton
1 / 1
|
Markov Patrician
{2}{B}
Creature - Vampire
Black
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 / 1
|
Mask of Avacyn
Artifact - Equipment
|
|
Mausoleum Guard
{3}{W}
Creature - Human Scout
White
When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
2 / 2
|
Maw of the Mire
{4}{B}
Sorcery
Black
Destroy target land. You gain 4 life. |
Mayor of Avabruck
1{G}
Creature - Human Advisor Werewolf
Green
Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
1 / 1
|
|
Memory's Journey
{1}{U}
Instant
Blue
Target player shuffles up to three target cards from his or her graveyard into his or her library. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Mentor of the Meek
{2}{W}
Creature - Human Soldier
White
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 / 2
|
Midnight Haunting
{2}{W}
Instant
White
Put two 1/1 white Spirit creature tokens with flying onto the battlefield. |
|
Mikaeus, the Lunarch
{X}{W}
Legendary Creature - Human Cleric
White
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. {Tap}: Put a +1/+1 counter on Mikaeus. {Tap}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0 / 0
|
Mindshrieker
{1}{U}
Creature - Spirit Bird
Blue
Flying {2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.
1 / 1
|
Mirror-Mad Phantasm
{3}{U}{U}
Creature - Spirit
Blue
Flying {1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
5 / 1
|
|
Moan of the Unhallowed
{2}{B}{B}
Sorcery
Black
Put two 2/2 black Zombie creature tokens onto the battlefield. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Moldgraf Monstrosity
Creature - Insect
Green
|
Moment of Heroism
{1}{W}
Instant
White
Target creature gets +2/+2 and gains lifelink until end of turn (Damage dealt by the creature also causes its controller to gain that much life.) |
|
Moon Heron
{3}{U}
Creature - Spirit Bird
Blue
Flying
3 / 2
|
Moonmist
{1}{G}
Instant
Green
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) |
Moorland Haunt
Land
|
|
Morkrut Banshee
{3}{B}{B}
Creature - Spirit
Black
Morbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
4 / 4
|
Mulch
Sorcery
Green
|
Murder of Crows
{3}{U}{U}
Creature - Bird
Blue
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
4 / 4
|
|
Naturalize
Instant
Green
|
Nephalia Drownyard
Land
|
Nevermore
{1}{W}{W}
Enchantment
White
As Nevermore enters the battlefield, name a nonland card. The named card can't be cast. |
|
Night Revelers
Creature - Vampire
Red
|
Night Terrors
{2}{B}
Sorcery
Black
Target player reveals his or her hand. You choose a nonland card from it. Exile that card. |
Nightbird's Clutches
Sorcery
Red
|
|
Olivia Voldaren
{2}{B}{R}
Legendary Creature - Vampire
Black/Red
Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
3 / 3
|
One-Eyed Scarecrow
Artifact Creature - Scarecrow
|
Orchard Spirit
Creature - Spirit
Green
|
|
Parallel Lives
Enchantment
Green
|
Paraselene
{2}{W}
Sorcery
White
Destroy all enchantments., You gain 1 life for each enchantment destroyed this way. |
Past in Flames
Sorcery
Red
|
|
Pitchburn Devils
Creature - Devil
Red
|
Prey Upon
Sorcery
Green
|
Purify the Grave
{W}
Instant
White
Exile target card from a graveyard. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
|
Rage Thrower
Creature - Human Shaman
Red
|
Rakish Heir
Creature - Vampire
Red
|
Rally the Peasants
{2}{W}
Instant
White
Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
|
Ranger's Guile
Instant
Green
|
Reaper from the Abyss
{3}{B}{B}{B}
Creature - Demon
Black
Flying Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
6 / 6
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Rebuke
{2}{W}
Instant
White
Destroy target attacking creature. |
|
Reckless Waif
Creature - Human Rogue Werewolf
Red
|
Riot Devils
Creature - Devil
Red
|
Rolling Temblor
Sorcery
Red
|
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Rooftop Storm
{5}{U}
Enchantment
Blue
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. |
Rotting Fensnake
{3}{B}
Creature - Zombie Snake
Black
5 / 1
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Runechanter's Pike
Artifact - Equipment
|
|
Runic Repetition
{2}{U}
Sorcery
Blue
Return target exiled card with flashback you own to your hand. |
Scourge of Geier Reach
Creature - Elemental
Red
|
Screeching Bat
2 {B]
Creature - Bat
Black
Flying At the beginning of your upkeep, you may pay 2{B}{B}. If you do, transform Screeching Bat.
2 / 2
|
|
Selfless Cathar
{W}
Creature - Human Cleric
White
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
1 / 1
|
Selhoff Occultist
{2}{U}
Creature - Human Rogue
Blue
Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.
2 / 3
|
Sensory Deprivation
{U}
Enchantment - Aura
Blue
Enchant creature Enchanted creature gets -3/-0 |
|
Sever the Bloodline
{3}{B}
Sorcery
Black
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Sharpened Pitchfork
Artifact - Equipment
|
Shimmering Grotto
Land
|
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Silent Departure
{U}
Sorcery
Blue
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Silver-Inlaid Dagger
Artifact - Equipment
|
Silverchase Fox
{1}{W}
Creature - Fox
White
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
2 / 2
|
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Skaab Goliath
{5}{U}
Creature - Zombie Giant
Blue
As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. Trample
6 / 9
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Skaab Ruinator
{1}{U}{U}
Creature - Zombie Horror
Blue
As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard. Flying You may cast Skaab Ruinator from your graveyard.
5 / 6
|
Skeletal Grimace
{1}{B}
Enchantment - Aura
Black
Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature." |
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Skirsdag Cultist
{2}{R}{R}
Creature - Human Shaman
Red
{R}, {Tap}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.
2 / 2
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Skirsdag High Priest
{1}{B}
Creature - Human Cleric
Black
Morbid - {Tap}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.
1 / 2
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Slayer of the Wicked
{3}{W}
Creature - Human Soldier
White
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
3 / 2
|
|
Smite the Monstrous
{3}{W}
Instant
White
Destroy target creature with power 4 or greater. |
Snapcaster Mage
{1}{U}
Creature - Human Wizard
Blue
Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in you graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2 / 1
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Somberwald Spider
Creature - Spider
Green
|
|
Spare from Evil
{1}{W}
Instant
White
Creatures you control gain protection from non-Human creatures until end of turn. |
Spectral Flight
{1}{U}
Enchantment - Aura
Blue
Enchant creature Enchanted creature gets +2/+2 and has flying. |
Spectral Rider
{W}{W}
Creature - Spirit Knight
White
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 2
|
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Spider Spawning
{4}{G}
Sorcery
Green
Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Spidery Grasp
{2}{G}
Instant
Green
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.) |
Splinterfright
Creature - Elemental
Green
|
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Stensia Bloodhall
Land
|
Stitched Drake
{1}{U{U}
Creature - Zombie Drake
Blue
As an additional cost to play Stitched Drake, exile a creature card from your graveyard. Flying
3 / 4
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Stitcher's Apprentice
{1}{U}
Creature - Homunculus
Blue
{1}{U}, {Tap}: Put a 2/2 blue Homunculs creature token onto the battlefield, then sacrifice a creature.
1 / 2
|
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Stony Silence
{1}{W}
Enchantment
White
Activated abilities of artifacts can't be activated. |
Stromkirk Noble
{R}
Creature - Vampire
Red
Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
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Stromkirk Patrol
{4}{B}
Creature - Vampire Soldier
Black
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
4 / 3
|
|
Sturmgeist
{3}{U}{U}
Creature - Spirit
Blue
Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card.
* / *
|
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {Tap}: Add {U} or {R} to your mana pool. |
Think Twice
{1}{U}
Instant
Blue
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
|
Thraben Purebloods
{4}{W}
Creature - Hound
White
3 / 5
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Thraben Sentry
{3}{U}
Creature - Human Soldier
White
Vigilance Whenever another creature you control dies, you may transform Thraben Sentry.
2 / 2
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Tormented Pariah
{3}{R}
Creature - Human Warrior Werewolf
Red
At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
3 / 2
|
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Traitorous Blood
Sorcery
Red
|
Travel Preparations
{1}{G}
Sorcery
Green
Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Traveler's Amulet
Artifact
|
|
Tree of Redemption
Creature - Plant
Green
|
Trepanation Blade
Artifact - Equipment
|
Tribute to Hunger
{2}{B}
Instant
Black
Target opponent sacrifices a creature. You gain life equal to that creature's toughness. |
|
Typhoid Rats
{B}
Creature - Rat
Black
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
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Ulvenwald Mystics
Creature - Human Shaman Werewolf
Green
|
Unbreathing Horde
{2}{B}
Creature - Zombie
Black
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0 / 0
|
|
Unburial Rites
{4}{B}
Sorcery
Black
Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Undead Alchemist
{3}{U}
Creature - Zombie
Blue
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard. Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
4 / 2
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Unruly Mob
{1}{W}
Creature - Human
White
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob
1 / 1
|
|
Urgent Exorcism
{1}{W}
Instant
White
Destroy target Spirit or enchantment. |
Vampire Interloper
{1}{B}
Creature - Vampire Scout
Black
Flying Vampire Interloper can't block.
2 / 1
|
Vampiric Fury
Instant
Red
|
|
Victim of Night
{B}{B}
Instant
Black
Destroy target non-Vampire, non-Werewolf, non-Zombie creature. |
Village Bell-Ringer
{2}{W}
Creature - Human Scout
White
Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.
1 / 4
|
Village Cannibals
{2}{B}
Creature - Human
Black
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
2 / 2
|
|
Village Ironsmith
{1}{R}
Creature - Human Werewolf
Red
First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
1 / 1
|
Villagers of Estwald
Creature - Human Werewolf
Green
|
Voiceless Spirit
{2}{W}
Creature - Spirit
White
Flying, first strike
2 / 1
|
|
Walking Corpse
{1}{B}
Creature - Zombie
Black
2 / 2
|
Witchbane Orb
Artifact
|
Wooden Stake
{2}
Artifact - Equipment
Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
|
Woodland Cemetery
Land
Woodland Cemetary enters the battlefield tapped unless you control a Swamp or a Forest. {Tap}: Add {B} or {G} to your mana pool. |
Woodland Sleuth
Creature - Human Scout
Green
|
Wreath of Geists
{G}
Enchantment - Aura
Green
Enchant creature. Enchanted creature gets +X/+X where X is the number of creature cards in your graveyard. |