Dark Ascension card list has been completed

Magic: The Gathering Innistrad Spoilers

Spoilers are printable, but note that some card text may get split between pages and will not always break evenly with each row of cards. Not all Trading Card Games will have complete spoilers (i.e. TCG-specific card statistics). However, some products may have game text entered.

The spoilers for Innistrad have not been completed yet. In addition, the cardlist has not been fully entered. This list will be added at a future date.

Total Spoilers: 249
Magic: The Gathering Innistrad Spoilers
These spoilers are copyright of their respective owner(s).
Card Game Organizer | Online™ (www.CardGameOrganizer.com)
Abattoir Ghoul
{3}{B}
Creature - Zombie
Black

First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

3 / 2
Abbey Griffin
{3}{W}
Creature - Griffin
White

Flying, vigilance

2 / 2
Altar's Reap
{1}{B}
Instant
Black

As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

Ambush Viper
Creature - Snake
Green
Ancient Grudge
{1}{R}
Instant
Red

Destroy target artifact.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Angel of Flight Alabaster
{4}{W}
Creature - Angel
White

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

4 / 4
Angelic Overseer
{3}{W}{W}
Creature - Angel
White

Flying

As long as you control a Human, Angelic Overseer has hexproof and is indestructible.

5 / 3
Armored Skaab
{2}{U}
Creature - Zombie Warrior
Blue

When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.

1 / 4
Army of the Damned
{5}{B}{B}{B}
Sorcery
Black

Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.

Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ashmouth Hound
Creature - Elemental Hound
Red
Avacyn's Pilgrim
{G}
Creature - Human Monk
Green

{Tap}: Add {W} to your mana pool.

1 / 1
Avacynian Priest
{1}{W}
Creature - Human Cleric
White

{1}, {Tap}: Tap target non-Human creature.

1 / 2
Back from the Brink
{4}{U}{U}
Enchantment
Blue

Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.

Balefire Dragon
{5}{R}{R}
Creature - Dragon
Red

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

6 / 6
Battleground Geist
{4}{U}
Creature - Spirit
Blue

Flying

Other Spirit creatures you control get +1/+0.

3 / 3
Bitterheart Witch
Creature - Human Shaman
Black

Deathtouch

When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.

1 / 2
Blasphemous Act
{8}{R}
Sorcery
Red

Blasphemous Act costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

Blazing Torch
{1}
Artifact - Equipment

Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "{Tap}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Bloodcrazed Neonate
{1}{R}
Creature - Vampire
Red

Bloodcrazed Neonate attacks each turn if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

2 / 1
Bloodgift Demon
{3}{B}{B}
Creature - Demon
Black

Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.

5 / 4
Bloodline Keeper
{2}{B}{B}
Creature - Vampire
Black

Flying

{Tap}: Put a 2/2 black Vampire creature token with flying onto the battlefield.

{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

3 / 3
Bonds of Faith
{1}{W}
Enchantment - Aura
White

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Boneyard Wurm
{1}{G}
Creature - Wurm
Green

Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

* / *
Brain Weevil
{3}{B}
Creature - Insect
Black

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.

1 / 1
Bramblecrush
Sorcery
Green
Brimstone Volley
Instant
Red
Bump in the Night
{B}
Sorcery
Black

Target opponent loses 3 life.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Burning Vengeance
Enchantment
Red
Butcher's Cleaver
{3}
Artifact - Equipment

Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip {3}

Cackling Counterpart
{1}{U}{U}
Instant
Blue

Put a token onto the battlefield that's a copy of target creature you control.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Caravan Vigil
Sorcery
Green
Cellar Door
Artifact
Champion of the Parish
{W}
Creature - Human Soldier
White

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

1 / 1
Chapel Geist
{1}{W}{W}
Creature - Spirit
White

Flying

2 / 3
Charmbreaker Devils
Creature - Devil
Red
Civilized Scholar
{2}{U}
Creature - Human Advisor
Blue

{Tap}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

0 / 1
Claustrophobia
{1}{U{U}
Enchantment - Aura
Blue

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Clifftop Retreat
Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plain.

{Tap}: Add {R} or {W} to your mana pool.

Cloistered Youth
{1}{W}
Creature - Human
White

At the beginning of your upkeep, you may transform Cloistered Youth.

1 / 1
Cobbled Wings
Artifact
Corpse Lunge
{2}{B}
Instant
Black

As an additional cost to cast Corpse Lunge, exile a creature from your graveyard.

Corpse Lunge deals damage equal to the exiled card's power to target creature.

Creeping Renaissance
Sorcery
Green
Creepy Doll
{5}
Artifact Creature - Construct

Creepy Doll is indestructable.

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

1 / 1
Crossway Vampire
Creature - Vampire
Red
Curiosity
{U}
Enchantment - Aura
Blue

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Curse of Death's Hold
{3}{B}{B}
Enchantment - Aura Curse
Black

Enchant player

Creatures enchanted player controls get -1/-1.

Curse of Oblivion
{3}{B}
Enchantment - Aura Curse
Black

Enchant player

At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.

Curse of Stalked Prey
{1}{R}
Enchantment - Aura Curse
Red

Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

Curse of the Bloody Tome
{2}{U}
Enchantment - Aura Curse
Blue

Enchant player

At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.

Curse of the Nightly Hunt
Enchantment - Aura Curse
Red
Curse of the Pierced Heart
Enchantment - Aura Curse
Red
Darkthicket Wolf
Creature - Wolf
Green
Daybreak Ranger
{2}{G}
Creature - Human Archer Werewolf
Green

{Tap}: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

2 / 2
Dead Weight
{B}
Enchantment - Aura
Black

Enchant creature

Enchanted creature gets -2/-2.

Dearly Departed
{4}{W}{W}
Creature - Spirit
White

Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

5 / 5
Delver of Secrets
{U}
Creature - Human Wizard
Blue

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

1 / 1
Demonmail Hauberk
Artifact - Equipment
Deranged Assistant
{1}{U}
Creature - Human Wizard
Blue

{Tap}, Put the top card of your library into your graveyard: Add {1} to your mana pool.

1 / 1
Desperate Ravings
Instant
Red
Devil's Play
{X}{R}
Sorcery
Red

Devil's Play deals X damage to target creature or player.

Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Diregraf Ghoul
{B}
Creature - Zombie
Black

Diregraf Ghoul enters the battlefield tapped.

2 / 2
Disciple of Griselbrand
{1}{B}
Creature - Human Cleric
Black

{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

1 / 1
Dissipate
{1}{U}{U}
Instant
Blue

Counter target spell. If that spell is countered this way, exile it instead of putting it into owner's graveyard.

Divine Reckoning
{2}{W}{W}
Sorcery
White

Each player chooses a creature he or she controls. Destroy the rest.

Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Doomed Traveler
{W}
Creature - Human Soldier
White

When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

1 / 1
Dream Twist
{U}
Instant
Blue

Target player puts the top three cards of his or her library into his or her graveyard.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Elder Cathar
{2}{W}
Creature - Human Soldier
White

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

2 / 2
Elder of Laurels
Creature - Human Advisor
Green
Elite Inquisitor
{W}{W}
Creature - Human Soldier
White

First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies.

2 / 2
Endless Ranks of the Dead
{2}{B}{B}
Enchantment
Black

At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.

Essence of the Wild
{3}{G}{G}{G}
Creature - Avatar
Green

Creatures you control enter the battlefield as a copy of Essence of the Wild.

6 / 6
Evil Twin
Creature - Shapeshifter
Blue/Black
Falkenrath Marauders
{3}{R}{R}
Creature - Vampire Warrior
Red

Flying, haste

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

2 / 2
Falkenrath Noble
{3}{B}
Creature - Vampire
Black

Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

2 / 2
Feeling of Dread
{1}{W}
Instant
White

Tap up to two target creatures.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Feral Ridgewolf
Creature - Wolf
Red
Festerhide Boar
Creature - Boar
Green
Fiend Hunter
{1}{W}{W}
Creature - Human Cleric
White

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1 / 3
Forbidden Alchemy
{2}{U}
Instant
Blue

Look at the top four cards of your library. Put one of them into you hand and the rest into your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fortress Crab
{3}{U}
Creature - Crab
Blue
1 / 6
Frightful Delusion
{2}{U}
Instant
Blue

Counter target spell unless its controller pays {1}. That player discards a card.

Full Moon's Rise
Enchantment
Green
Furor of the Bitten
Enchantment - Aura
Red
Gallows Warden
{4}{W}
Creature - Spirit
White

Flying

Other Spirit creatures you control get +0/+1.

3 / 3
Galvanic Juggernaut
Artifact Creature - Juggernaut
Garruk Relentless
{3}{G}
Planeswalker - Garruk
Green

When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Put a 2/2 green Wolf creature token onto the battlefield.

Loyalty: 3

Gatstaf Shepherd
{1}{G}
Creature - Human Werewolf
Green

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.

2 / 2
Gavony Township
Land

{Tap}: Add {1} to your mana pool.

{2}{G}{W}, {Tap}: Put a +1/+1 counter on each creature you control.

Geist of Saint Traft
Legendary Creature - Spirit Cleric
White/Blue
Geist-Honored Monk
{3}{W}{W}
Creature - Human Monk
White

Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

* / *
Geistcatcher's Rig
Artifact Creature - Construct
Geistflame
Instant
Red
Ghost Quarter
Land

{Tap}: Add {1} to your mana pool.

{Tap}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.

Ghostly Possession
{2}{W}
Enchantment - Aura
White

Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Ghoulcaller's Bell
Artifact
Ghoulcaller's Chant
{B}
Sorcery
Black

Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.

Ghoulraiser
{1}{B}{B}
Creature - Zombie
Black

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

2 / 2
Gnaw to the Bone
Instant
Green
Grasp of Phantoms
{3}{U}
Sorcery
Blue

Put target creature on top of its owner's library.

Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Grave Bramble
Creature - Plant
Green
Graveyard Shovel
Artifact
Grimgrin, Corpse-Born
{3}{U}{B}
Legendary Creature - Zombie Warrior
Blue/Black

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

5 / 5
Grimoire of the Dead
Legendary Artifact
Grizzled Outcasts
Creature - Human Werewolf
Green
Gruesome Deformity
{B}
Enchantment - Aura
Black

Enchant creature

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Gutter Grime
Enchantment
Green
Hamlet Captain
Creature - Human Warrior
Green
Hanweir Watchkeep
Creature - Human Warrior Werewolf
Red
Harvest Pyre
Instant
Red
Heartless Summoning
{1}{B}
Enchantment
Black

Creature spells you cast cost {2} less to cast.

Creatures you control get -1/-1.

Heretic's Punishment
Enchantment
Red
Hinterland Harbor
Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{Tap}: Add {G} or {U} to your mana pool.

Hollowhenge Scavenger
{3}{G}{G}
Creature - Elemental
Green

Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

4 / 5
Hysterical Blindness
{2}{U}
Instant
Blue

Creatures your opponents control get -4/-0 until end of turn.

Infernal Plunge
Sorcery
Red
Inquisitor's Flail
Artifact - Equipment
Instigator Gang
{3}{R}
Creature - Human Werewolf
Red

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

2 / 3
Intangible Virtue
{1}{W}
Enchantment
White

Creature tokens you control get +1/+1 and have vigilance.

Into the Maw of Hell
{4}{R}{R}
Sorcery
Red

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Invisible Stalker
{1}{U}
Creature - Human Rogue
Blue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker is unblockable.

1 / 1
Isolated Chapel
Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{Tap}: Add {W} or {B} to your mana pool.

Kessig Cagebreakers
Creature - Human Rogue
Green
Kessig Wolf
Creature - Wolf
Red
Kessig Wolf Run
Land

{Tap}: Add {1} to your mana pool.

{X}{R}{G}, {Tap}: Target creature gets +X/+0 and gains trample until end of turn.

Kindercatch
Creature - Spirit
Green
Kruin Outlaw
{1}{R}{R}
Creature - Human Rogue Werewolf
Red

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

2 / 2
Laboratory Maniac
{2}{U}
Creature - Human Wizard
Blue

If you would draw a card while your library has no cards in it, you win the game instead.

2 / 2
Lantern Spirit
{2}{U}
Creature - Spirit
Blue

Flying

{U}: Return Lantern Spirit to its owner's hand.

2 / 1
Liliana of the Veil
{1}{B}{B}
Planeswalker - Liliana
Black

+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.

Loyalty: 3

Lost in the Mist
{3}{U}{U}
Instant
Blue

Counter target spell. Return target permanent to its owner's hand.

Ludevic's Test Subject
1{U}
Creature - Lizard
Blue

Defender

{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatching counters on it, remove all of them and transform it.

0 / 3
Lumberknot
Creature - Treefolk
Green
Make a Wish
Sorcery
Green
Makeshift Mauler
{3}{U}
Creature - Zombie Horror
Blue

As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.

4 / 5
Manor Gargoyle
Artifact Creature - Gargoyle
Manor Skeleton
{1}{B}
Creature - Skeleton
Black

Haste

{1}{B}: Regenerate Manor Skeleton

1 / 1
Markov Patrician
{2}{B}
Creature - Vampire
Black

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

3 / 1
Mask of Avacyn
Artifact - Equipment
Mausoleum Guard
{3}{W}
Creature - Human Scout
White

When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

2 / 2
Maw of the Mire
{4}{B}
Sorcery
Black

Destroy target land. You gain 4 life.

Mayor of Avabruck
1{G}
Creature - Human Advisor Werewolf
Green

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

1 / 1
Memory's Journey
{1}{U}
Instant
Blue

Target player shuffles up to three target cards from his or her graveyard into his or her library.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mentor of the Meek
{2}{W}
Creature - Human Soldier
White

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

2 / 2
Midnight Haunting
{2}{W}
Instant
White

Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Mikaeus, the Lunarch
{X}{W}
Legendary Creature - Human Cleric
White

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{Tap}: Put a +1/+1 counter on Mikaeus.

{Tap}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

0 / 0
Mindshrieker
{1}{U}
Creature - Spirit Bird
Blue

Flying

{2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.

1 / 1
Mirror-Mad Phantasm
{3}{U}{U}
Creature - Spirit
Blue

Flying

{1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

5 / 1
Moan of the Unhallowed
{2}{B}{B}
Sorcery
Black

Put two 2/2 black Zombie creature tokens onto the battlefield.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Moldgraf Monstrosity
Creature - Insect
Green
Moment of Heroism
{1}{W}
Instant
White

Target creature gets +2/+2 and gains lifelink until end of turn (Damage dealt by the creature also causes its controller to gain that much life.)

Moon Heron
{3}{U}
Creature - Spirit Bird
Blue

Flying

3 / 2
Moonmist
{1}{G}
Instant
Green

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

Moorland Haunt
Land
Morkrut Banshee
{3}{B}{B}
Creature - Spirit
Black

Morbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

4 / 4
Mulch
Sorcery
Green
Murder of Crows
{3}{U}{U}
Creature - Bird
Blue

Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.

4 / 4
Naturalize
Instant
Green
Nephalia Drownyard
Land
Nevermore
{1}{W}{W}
Enchantment
White

As Nevermore enters the battlefield, name a nonland card.

The named card can't be cast.

Night Revelers
Creature - Vampire
Red
Night Terrors
{2}{B}
Sorcery
Black

Target player reveals his or her hand. You choose a nonland card from it. Exile that card.

Nightbird's Clutches
Sorcery
Red
Olivia Voldaren
{2}{B}{R}
Legendary Creature - Vampire
Black/Red

Flying

{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.

3 / 3
One-Eyed Scarecrow
Artifact Creature - Scarecrow
Orchard Spirit
Creature - Spirit
Green
Parallel Lives
Enchantment
Green
Paraselene
{2}{W}
Sorcery
White

Destroy all enchantments., You gain 1 life for each enchantment destroyed this way.

Past in Flames
Sorcery
Red
Pitchburn Devils
Creature - Devil
Red
Prey Upon
Sorcery
Green
Purify the Grave
{W}
Instant
White

Exile target card from a graveyard.

Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rage Thrower
Creature - Human Shaman
Red
Rakish Heir
Creature - Vampire
Red
Rally the Peasants
{2}{W}
Instant
White

Creatures you control get +2/+0 until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ranger's Guile
Instant
Green
Reaper from the Abyss
{3}{B}{B}{B}
Creature - Demon
Black

Flying

Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

6 / 6
Rebuke
{2}{W}
Instant
White

Destroy target attacking creature.

Reckless Waif
Creature - Human Rogue Werewolf
Red
Riot Devils
Creature - Devil
Red
Rolling Temblor
Sorcery
Red
Rooftop Storm
{5}{U}
Enchantment
Blue

You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.

Rotting Fensnake
{3}{B}
Creature - Zombie Snake
Black
5 / 1
Runechanter's Pike
Artifact - Equipment
Runic Repetition
{2}{U}
Sorcery
Blue

Return target exiled card with flashback you own to your hand.

Scourge of Geier Reach
Creature - Elemental
Red
Screeching Bat
2 {B]
Creature - Bat
Black

Flying

At the beginning of your upkeep, you may pay 2{B}{B}. If you do, transform Screeching Bat.

2 / 2
Selfless Cathar
{W}
Creature - Human Cleric
White

{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

1 / 1
Selhoff Occultist
{2}{U}
Creature - Human Rogue
Blue

Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.

2 / 3
Sensory Deprivation
{U}
Enchantment - Aura
Blue

Enchant creature

Enchanted creature gets -3/-0

Sever the Bloodline
{3}{B}
Sorcery
Black

Exile target creature and all other creatures with the same name as that creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sharpened Pitchfork
Artifact - Equipment
Shimmering Grotto
Land
Silent Departure
{U}
Sorcery
Blue

Return target creature to its owner's hand.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Silver-Inlaid Dagger
Artifact - Equipment
Silverchase Fox
{1}{W}
Creature - Fox
White

{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.

2 / 2
Skaab Goliath
{5}{U}
Creature - Zombie Giant
Blue

As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.

Trample

6 / 9
Skaab Ruinator
{1}{U}{U}
Creature - Zombie Horror
Blue

As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.

Flying

You may cast Skaab Ruinator from your graveyard.

5 / 6
Skeletal Grimace
{1}{B}
Enchantment - Aura
Black

Enchant creature

Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."

Skirsdag Cultist
{2}{R}{R}
Creature - Human Shaman
Red

{R}, {Tap}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.

2 / 2
Skirsdag High Priest
{1}{B}
Creature - Human Cleric
Black

Morbid - {Tap}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.

1 / 2
Slayer of the Wicked
{3}{W}
Creature - Human Soldier
White

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

3 / 2
Smite the Monstrous
{3}{W}
Instant
White

Destroy target creature with power 4 or greater.

Snapcaster Mage
{1}{U}
Creature - Human Wizard
Blue

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in you graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2 / 1
Somberwald Spider
Creature - Spider
Green
Spare from Evil
{1}{W}
Instant
White

Creatures you control gain protection from non-Human creatures until end of turn.

Spectral Flight
{1}{U}
Enchantment - Aura
Blue

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Spectral Rider
{W}{W}
Creature - Spirit Knight
White

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2 / 2
Spider Spawning
{4}{G}
Sorcery
Green

Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Spidery Grasp
{2}{G}
Instant
Green

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

Splinterfright
Creature - Elemental
Green
Stensia Bloodhall
Land
Stitched Drake
{1}{U{U}
Creature - Zombie Drake
Blue

As an additional cost to play Stitched Drake, exile a creature card from your graveyard.

Flying

3 / 4
Stitcher's Apprentice
{1}{U}
Creature - Homunculus
Blue

{1}{U}, {Tap}: Put a 2/2 blue Homunculs creature token onto the battlefield, then sacrifice a creature.

1 / 2
Stony Silence
{1}{W}
Enchantment
White

Activated abilities of artifacts can't be activated.

Stromkirk Noble
{R}
Creature - Vampire
Red

Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

1 / 1
Stromkirk Patrol
{4}{B}
Creature - Vampire Soldier
Black

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

4 / 3
Sturmgeist
{3}{U}{U}
Creature - Spirit
Blue

Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.

* / *
Sulfur Falls
Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{Tap}: Add {U} or {R} to your mana pool.

Think Twice
{1}{U}
Instant
Blue

Draw a card.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Thraben Purebloods
{4}{W}
Creature - Hound
White
3 / 5
Thraben Sentry
{3}{U}
Creature - Human Soldier
White

Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.

2 / 2
Tormented Pariah
{3}{R}
Creature - Human Warrior Werewolf
Red

At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.

3 / 2
Traitorous Blood
Sorcery
Red
Travel Preparations
{1}{G}
Sorcery
Green

Put a +1/+1 counter on each of up to two target creatures.

Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Traveler's Amulet
Artifact
Tree of Redemption
Creature - Plant
Green
Trepanation Blade
Artifact - Equipment
Tribute to Hunger
{2}{B}
Instant
Black

Target opponent sacrifices a creature. You gain life equal to that creature's toughness.

Typhoid Rats
{B}
Creature - Rat
Black

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1 / 1
Ulvenwald Mystics
Creature - Human Shaman Werewolf
Green
Unbreathing Horde
{2}{B}
Creature - Zombie
Black

Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

0 / 0
Unburial Rites
{4}{B}
Sorcery
Black

Return target creature card from your graveyard to the battlefield.

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Undead Alchemist
{3}{U}
Creature - Zombie
Blue

If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.

Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.

4 / 2
Unruly Mob
{1}{W}
Creature - Human
White

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob

1 / 1
Urgent Exorcism
{1}{W}
Instant
White

Destroy target Spirit or enchantment.

Vampire Interloper
{1}{B}
Creature - Vampire Scout
Black

Flying

Vampire Interloper can't block.

2 / 1
Vampiric Fury
Instant
Red
Victim of Night
{B}{B}
Instant
Black

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

Village Bell-Ringer
{2}{W}
Creature - Human Scout
White

Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.

1 / 4
Village Cannibals
{2}{B}
Creature - Human
Black

Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.

2 / 2
Village Ironsmith
{1}{R}
Creature - Human Werewolf
Red

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

1 / 1
Villagers of Estwald
Creature - Human Werewolf
Green
Voiceless Spirit
{2}{W}
Creature - Spirit
White

Flying, first strike

2 / 1
Walking Corpse
{1}{B}
Creature - Zombie
Black
2 / 2
Witchbane Orb
Artifact
Wooden Stake
{2}
Artifact - Equipment

Equipped creature gets +1/+0.

Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Woodland Cemetery
Land

Woodland Cemetary enters the battlefield tapped unless you control a Swamp or a Forest.

{Tap}: Add {B} or {G} to your mana pool.

Woodland Sleuth
Creature - Human Scout
Green
Wreath of Geists
{G}
Enchantment - Aura
Green

Enchant creature.

Enchanted creature gets +X/+X where X is the number of creature cards in your graveyard.